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Lighting Td. Shot lighting with prman 18. Main challenges, rendering the 4000000+ hairs. Ldev setup by Youen Leclerc
Sequence Supervisor. GC Supervisor, Malcolm Humphreys.Lead Artist, Thomas Biller. Complex sequence, building photo reel deer, and car. Setting up Dynamic Glass shatter with team. Katana and Renderman 20
CG Supervisor Malcolm Humphreys. Role Sequence Supervisor. Set up lighting rig to work over 20 shots where all the practical lighting moved each shot. Very challenging work, as character was shot in plate in water. Most enjoyable brief ! Katana and renderMan 20
Role Lighting Lead. Lookdev by Tim D Jones. Responsible for lighting across two sequences, approx 45 shots, team of 10 lighters. Rig setup and management, environment replacement. Main challenge were to ensure "Calvin" sat in each environment, achieved by mixing a proxy projection env and live action plate, for secondary bounces, to ensure reflections of plate were always correct. Clarisse
Lighting TD.
Role Lighting Lead - "Maclaren chase" sequence approx 120 shots. Built light rigs for all initial setups, worked with Environment/Vfx teams to closely integrate into plates. Software - Clarisse
Lighting TD - Lighting Supervisor Maclom Nealy - Shot lighting, building rigs from IBL, matching plates. Software Clarisse
Sequence Lead - Cassies Bedroom Responsible for Lookdev of all props and assets on table, ranging from fluffy toys to Thomas. Using Katana and prman 19 RIS Sequence Supervisor Fabio Zangla
Lookdev of record. Shot Lighting Using Katana and prman 19 RIS Sequence Supervior Fabio Zangla
key lighter, lighting TD. Responsible for light rig creation for sequence, shot lighting compositing
Sequence lighting. All rigs created form IBL's complex interaction passes working with FX and surfacing to finalises shots. Software Clarisse
Lighting Lead, approx 60 shot sequence. Woking closely with FX team on Scattering "Junk". Build Lead Thomas Biller. Software Clarisse